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UPC: 9780596005146
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ActionScript for Flash MX Pocket Reference Quick Reference for Flash MX Programmers O'Reilly
Web Programming
Macromedia Flash MX is the de facto standard for delivering web-based multimedia and rich Internet applications to over 500 million users worldwide. The ActionScript for Flash MX Pocket Reference provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the methods and properties of core objects and classes. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This pocket reference includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming to ActionScript from other languages, it includes a quick orientation to the most common Flash elements and operations, including movie clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.
This pocket-sized book is easy to take anywhere and serves as the perfect companion to the best-selling ActionScript for Flash MX: The Definitive Guide. Completely up to date, including methods and properties added in the latest Flash Player, it is the indispensable quick reference for ActionScript programmers.
Contents
Introduction
Authoring ActionScript Code
Outputting Debug Messages
Code Placement Best Practices
Finding Code
Using Movie Clips
Movie Clip Depths
Referring to Movie Clips
ActionScript Syntax
Comments
Whitespace
Statement Terminators (Semicolons)
Case Sensitivity
Identifiers
Keywords
Variables
Timeline Variables
Global Variables
Local Variables
Code Hinting
Datatypes
Datatype Conversion Rules
Explicit Datatype Conversion
Determining Datatype and Class
The number Datatype
The string Datatype
The boolean Datatype
The null and undefined Datatypes
The object Datatype
The function Datatype
The movieclip Datatype
Arrays
Operators
Conditionals and Loops
The if-else if-else Statements
The switch Statement
The while Statement
The do-while Statement
The for Statement
The for-in Statement
The break and continue Statements
Loops, Screen Updates, and Maximum Iterations
Creating and Using Functions
Event Handling
Event Handler Properties
Event Listeners
The onClipEvent() and on() Event Handlers
Object-Oriented ActionScript
Working with Graphics
Working with Text
GUIs and Components
Working with External Media and Data
Loading Images and .swf Files
Loading Sounds
Loading Web Pages
Loading Variables
Loading XML
Persistent Socket Connections
Security Restrictions
Working with Web Browsers
JavaScript Communication
Finding Help, Examples, and Code Libraries
ActionScript Language Reference
Index
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