Action Script for Flash MX

MPN: 9000

UPC: 9780596005146

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Action Script for Flash MX - Colin Moock - First - 2003 - Paperback - O'reilly

ActionScript for Flash MX Pocket Reference Quick Reference for Flash MX Programmers O'Reilly

Web Programming

Macromedia Flash MX is the de facto standard for delivering web-based multimedia and rich Internet applications to over 500 million users worldwide. The ActionScript for Flash MX Pocket Reference provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the methods and properties of core objects and classes. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This pocket reference includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming to ActionScript from other languages, it includes a quick orientation to the most common Flash elements and operations, including movie clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.

This pocket-sized book is easy to take anywhere and serves as the perfect companion to the best-selling ActionScript for Flash MX: The Definitive Guide. Completely up to date, including methods and properties added in the latest Flash Player, it is the indispensable quick reference for ActionScript programmers.
Contents

Introduction
Authoring ActionScript Code
Outputting Debug Messages
Code Placement Best Practices
Finding Code

Using Movie Clips
Movie Clip Depths
Referring to Movie Clips

ActionScript Syntax
Comments
Whitespace
Statement Terminators (Semicolons)
Case Sensitivity
Identifiers
Keywords

Variables
Timeline Variables
Global Variables
Local Variables
Code Hinting

Datatypes
Datatype Conversion Rules
Explicit Datatype Conversion
Determining Datatype and Class
The number Datatype
The string Datatype
The boolean Datatype
The null and undefined Datatypes
The object Datatype
The function Datatype
The movieclip Datatype

Arrays

Operators

Conditionals and Loops
The if-else if-else Statements
The switch Statement
The while Statement
The do-while Statement
The for Statement
The for-in Statement
The break and continue Statements
Loops, Screen Updates, and Maximum Iterations

Creating and Using Functions

Event Handling
Event Handler Properties
Event Listeners
The onClipEvent() and on() Event Handlers

Object-Oriented ActionScript

Working with Graphics

Working with Text

GUIs and Components

Working with External Media and Data
Loading Images and .swf Files
Loading Sounds
Loading Web Pages
Loading Variables
Loading XML
Persistent Socket Connections
Security Restrictions

Working with Web Browsers
JavaScript Communication

Finding Help, Examples, and Code Libraries

ActionScript Language Reference

Index

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