Advanced Graphics Programming using C/C++

MPN: 53295

UPC: 9780471571599

$14.99


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Advanced Graphics Programming using C/C++ - Loren Heiny - 1993 - Paperback - John Wiley & Sons, Inc.

Advanced Graphics Programming using C/C++ - Learn the secrets behind today's state-of-the-art graphics programming techniques.

Programming / Graphics

Learn the secrets behind today's state-of-the-art graphics programming techniques. This hands-on book uses easy-to-follow descriptions and plenty of C and C++ source code to help you learn the programming techniques of the graphics masters. Whether you are a new or experienced graphics programmer, you'll find a wealth of exciting and valuable insights into ray tracing, morphing, graphics file formats, and graphics printing techniques.

This book features easy-to-fol low, complete programs and graphics tools you can use in your own applications. Every program is thoroughly commented and carefully designed to be powerful yet understandable. Many of the programs and tools work in both DOS and Windows. You'll learn how to create your own three-dimensional worlds complete with mountains, lakes, clouds, or objects of your own design. You'll also learn practical techniques for working with 24-bit color images, photo realistic textures, three-dimensional animation, and image processing.

Advanced Graphics Programming Using C/C++ features:

* An easy-to-fol low description of ray-tracing theory
* Complete source code for a three-dimensional ray tracer that works in both DOS and Windows
* Toolkits for reading and writing TIFF PCX graphics files
* Source code that transforms one image into another using morphing
* Numerous image-processing techniques, including image scaling, rotation, contrast enhancement, and deblurring
* Techniques for printing graphics images in both DOS and Windows

About the author
LOREN HEINY is a software developer and author of numerous computer books including Windows Graphics Programming wflft Borland C++ and Power Graphics Using Turbo C++ (with Keith Weiskamp), both published by John Wiley. He holds a degree in computer science from Arizona State University and specializes in computer graphics and machine vision systems.

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